Invaders can now pass through Axis AI, meaning you’ll no longer get blocked at doorways or narrow paths. Allied players will never get killed or kicked for camping and will have a bit more time before the timer starts. (If you want to be invaded as much as possible, either play later levels or use the re-matching system).Īdditionally we have removed the ability for hosts to kick invaders from the game and we’ve re-balanced the anti-AFK timer. We always intended to allow time between invasions and as a result of this update you’ll likely find you’re being invaded less regularly, especially on the first few levels. We’ve also removed the bonus XP for simply playing with invasions on and have fixed a reported bug by which players could be invaded immediately after another invasion ended. The ambition is to keep proactively balancing Invasion Mode moving forward as the way people play changes over time – but for now, the Invader will have to work a little bit harder for their kills! We’ve done some balancing to make the Invader a little less powerful, have reduced them down to 1 grenade and 1 landmine, and have swapped out some of their skills. As a result of the ongoing Community feedback we’ve received, we’ve made various improvements and fixes to Invasion Mode. Watching videos and reading stories of the awesome cat and mouse sniper showdowns people have been experiencing has made all the hard work worthwhile. It’s been great to see how many of you have really got into playing Invasion Mode. As always, we’ve been keeping a close eye on your feedback, with the Community team making sure nothing gets missed. The Sniper Elite 5 development team is working hard to improve the game and headshot as many of those pesky bugs as possible.
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